Just got back from a very relaxed vacation and I’m trying to pick up the old pace (but it’s too hot and humid here). Back at the old console I got this incoming link: Perlin Clouds and Frocessing (with an F). So somebody with a lot of spare time is porting Processing to AS3 (god knows why though, I can’t read Japanese). Very cool nonetheless.

Another little newsflash in that first post is that Mario Klingemann optimized my original Perlin Noise class. It’s now almost twice as fast! Funny how two simple things (type casting and unrolling functions) can have such a huge effect.

I originally created the class for use with something other that bitmaps, but since the speed increase allows it, Mario also implemented a bitmap fill method in there (although it doesn’t seem to have any scale control).

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